The Chinese garden was built as permanent wargame module, where the buildings and trees etc are separate. The idea was that it works for a number of periods and genres, from actual Chinese history and legend through Victorian adventure, Pulp and spy games of the James Bond variety.
While it would be possible to do a conventional battle between two sides laid out for combat, the setting suggests assassination, treasure hunt games, quests or pursuits.
All the buildings etc are aquarium models repainted.
Most of the work was done in May, with the blossoms of my own garden and neighbourhood as inspiration. The trees, however, all came from China via eBay.
We continue with the buckling of the swashbuckling. This time we tried En Garde from Osprey, and I set up a dispute between a successful pirate crew, boasting and showing off, and the irate locals. Rather too many since we didn’t know the rules.
We bumbled through a. Few turns, finding it a little on the “that rule makes more sense after we reread it aloud.” We used far too many figures for a first try. The personal combat is clearly of the “My hero against your two ruffians” rather than “my six against your ten.” Our first turns killed everyone who was available for stabbing. We reread it, and there’s more to it. Much more lethal than Flashing Steel, which lacks excitement in that area, although it has excellent parts too.
Dan’s captain was pretty much a superhero, the rules being strongly hierarchical in combat skills. My ruffistood no chance. But kept attacking, keen but inept. Eventually my survivors ran off, as made sense.
There are rules for mounted combat, but here we were all quarreling outside a tavern, like a Saturday night in Glasgow.
We will try it again. Meanwhile, here’s Elmore.